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38ba0851162ff226ff33463dc1c7c6dd7b85d7ff
godot/drivers/gles3
History
Rémi Verschelde 23d8d44535 Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
..
effects
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shaders
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
2023-01-18 19:52:47 -08:00
storage
Sort decals and lights based on camera origin
2023-01-20 09:58:17 -08:00
rasterizer_canvas_gles3.cpp
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
rasterizer_canvas_gles3.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
rasterizer_gles3.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rasterizer_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp
Merge pull request #71772 from clayjohn/GLES3-li
2023-01-21 01:43:08 +01:00
rasterizer_scene_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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