Files
godot/modules/mono
Ignacio Etcheverry 38cd2152e6 Mono/C#: Remove script load error about not a Godot.Object
Any C# file can be loaded as script and at load
time we don't yet know if it's actually meant to
be used as a script. As such, such an check can
result in a lot of false errors.

If the file is really meant to be used as a
script, an error would be printed later when
attempting to instantiate it any way.
2020-05-19 17:51:56 +02:00
..
2020-03-08 19:32:25 +02:00
2020-04-02 13:38:00 +02:00
2020-03-31 09:37:16 +02:00