Files
godot/main
Anish Bhobe 3c27980a17 Fixes physic_fps=0 bug.
Added a condition to check if the loop exited without iteration
being run by checking the return value from idle().

Fixes: #26321
2019-03-09 17:13:08 +05:30
..
2019-03-05 22:33:34 +01:00
2019-03-09 17:13:08 +05:30