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3dd5ffb48aecd2d9947ecec193045bf86ea8afb8
godot/scene/audio
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Juan Linietsky ac6257bf8a only call finished signal when it really finishes, closes #5222
2016-06-29 18:46:43 -03:00
..
event_player.cpp
-Fixed bug with event player crashing, closes #3687
2016-02-20 21:00:08 -03:00
event_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_player.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
sample_player.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_room_params.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sound_room_params.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
stream_player.cpp
only call finished signal when it really finishes, closes #5222
2016-06-29 18:46:43 -03:00
stream_player.h
only call finished signal when it really finishes, closes #5222
2016-06-29 18:46:43 -03:00
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