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3ee062908bc2b977ee65403c08f7a71be4972bba
godot
/
thirdparty
/
enet
History
Fabio Alessandrelli
c5a4d638c6
Use NetSocket directly for ENet.
...
Avoid PacketPeerUDP buffering.
2018-11-02 20:17:54 +01:00
..
enet
Update copyright statements to 2018
2018-01-01 14:40:47 +01:00
callbacks.c
…
compress.c
…
godot.cpp
Use NetSocket directly for ENet.
2018-11-02 20:17:54 +01:00
host.c
Convert ENetAddress host to 16 bytes to accomote IPv6
2017-03-08 21:16:26 +01:00
LICENSE
…
list.c
…
packet.c
…
peer.c
…
protocol.c
Convert ENetAddress host to 16 bytes to accomote IPv6
2017-03-08 21:16:26 +01:00