Files
godot/editor/import
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
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2020-12-22 16:56:28 -08:00
2020-07-10 13:56:54 +01:00
2020-07-10 13:56:54 +01:00
2020-07-10 13:56:54 +01:00
2020-12-22 16:56:28 -08:00
2020-12-22 16:56:28 -08:00
2020-07-10 13:56:54 +01:00
2020-12-22 16:56:28 -08:00