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404ab3e2bdcccf1f5d96daa476fba66eff857c8b
godot/editor/scene/texture
T
History
Lukas Tenbrink 0ea5ece984 Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
..
bit_map_editor_plugin.cpp
…
bit_map_editor_plugin.h
…
color_channel_selector.cpp
…
color_channel_selector.h
…
gradient_texture_2d_editor_plugin.cpp
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
gradient_texture_2d_editor_plugin.h
…
SCsub
…
texture_3d_editor_plugin.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
texture_3d_editor_plugin.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
texture_editor_plugin.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
texture_editor_plugin.h
TextureEditors: Compile shader/material only once
2025-08-23 13:48:07 +03:00
texture_layered_editor_plugin.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
texture_layered_editor_plugin.h
Remove sky.h include from environment.h, to speed up compile time.
2026-01-30 00:05:55 +01:00
texture_region_editor_plugin.cpp
Allow maximizing sprite related dialogs
2025-12-02 18:47:05 +01:00
texture_region_editor_plugin.h
Fix "Region Editor" stuck in drag state when closing
2025-10-10 20:03:38 -03:00
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