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40cd60e0aaed02ca2ad4d7b5beecc970ae6899ce
godot
/
servers
/
rendering
/
dummy
/
storage
T
History
Thaddeus Crews
f94bbfc07c
Merge pull request
#118353
from Chaosus/shader_subgroups
...
Allow to define more than one subgroup level in shader material
2026-04-14 07:11:08 -05:00
..
light_storage.cpp
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
light_storage.h
Add AreaLight3D
2026-04-04 01:37:10 +02:00
material_storage.cpp
Allow to define more than one subgroup level in shader material
2026-04-09 19:15:19 +03:00
material_storage.h
Minimize includes in
renderer_compositor.h
2026-02-25 20:17:27 +01:00
mesh_storage.cpp
Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances
2025-01-31 12:57:10 -08:00
mesh_storage.h
Decouple MeshStorage from RenderingServer
2026-02-25 20:17:28 +01:00
particles_storage.h
Add parameter to request_process_time to have particle process without
2026-03-27 11:57:08 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
texture_storage.h
Add AreaLight3D
2026-04-04 01:37:10 +02:00
utilities.cpp
Minimize includes in
renderer_compositor.h
2026-02-25 20:17:27 +01:00
utilities.h
Move RenderingServer enums to a dedicated RenderingServerEnums (
RSE
) namespace
2026-02-25 19:43:03 +01:00