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4261cc07a56f7c773bbb6dcf89f56fb2f6d8124f
godot
/
modules
/
gltf
/
editor
T
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Rémi Verschelde
c455d81c4c
Merge pull request
#107352
from aaronfranke/blend-fbx-naming-version
...
Implement naming version system for FBX and Blend importers like glTF
2025-06-11 11:20:21 +02:00
..
editor_import_blend_runner.cpp
Do not use Dictionary::keys() for Dictionary iteration.
2025-04-05 18:42:13 +08:00
editor_import_blend_runner.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.cpp
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_plugin.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_exporter_gltf_settings.cpp
Merge pull request
#93722
from aaronfranke/gltf-khr-node-visibility
2025-04-24 17:18:51 -05:00
editor_scene_exporter_gltf_settings.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
editor_scene_importer_blend.cpp
Merge pull request
#107352
from aaronfranke/blend-fbx-naming-version
2025-06-11 11:20:21 +02:00
editor_scene_importer_blend.h
Merge pull request
#107352
from aaronfranke/blend-fbx-naming-version
2025-06-11 11:20:21 +02:00
editor_scene_importer_gltf.cpp
GLTF: Don't collapse non-joint leaf nodes when importing skeletons
2025-06-08 14:47:37 -07:00
editor_scene_importer_gltf.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00