Files
godot/drivers
BastiaanOlij 3768a3b2c5 More fixes for iOS Godot 3.0
- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23 22:38:36 +10:00
..
2017-05-23 22:38:36 +10:00
2017-04-29 20:15:59 -03:00