Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
43395e2bd51f165fcccaaa9bf7840463f2960421
godot/modules/raycast
History
Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
..
config.py
[Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.
2024-06-20 15:52:04 +03:00
godot_update_embree.py
embree: Update to 4.4.0
2025-04-24 17:51:03 +02:00
lightmap_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
lightmap_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
…
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Use SSE 4.2 as a baseline when compiling Godot
2025-05-30 23:49:47 +02:00
static_raycaster_embree.cpp
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00
static_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Powered by Gitea Version: 1.24.5 Page: 1185ms Template: 21ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API