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4594de69fd5b32619212ba2855eb5b7c078ae978
godot/drivers/gles3
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Thaddeus Crews 4c3765d9ff Merge pull request #108826 from BlueCube3310/bc1-rgb
Compatibility: Explicitly use BC1's RGB variant
2025-09-30 18:35:04 -05:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
…
shaders
Fix shader compilation errors in Compatibility when using depth_texture
2025-09-04 00:33:45 +02:00
storage
Merge pull request #108826 from BlueCube3310/bc1-rgb
2025-09-30 18:35:04 -05:00
rasterizer_canvas_gles3.cpp
Break batch on Compatibility when primitive texture changes.
2025-08-01 16:13:17 +03:00
rasterizer_canvas_gles3.h
…
rasterizer_gles3.cpp
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_gles3.h
Remove Adreno 3xx flip workaround
2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp
Use an array instead of TightLocalVector in RasterizerSceneGLES3::_render_uv2, to avoid allocation.
2025-09-22 16:16:28 +02:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
…
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
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