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4594de69fd5b32619212ba2855eb5b7c078ae978
godot/editor/scene/3d/gizmos/physics
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Adam Simpkins edfe631c7c Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
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collision_object_3d_gizmo_plugin.cpp
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collision_object_3d_gizmo_plugin.h
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collision_polygon_3d_gizmo_plugin.cpp
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collision_polygon_3d_gizmo_plugin.h
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collision_shape_3d_gizmo_plugin.cpp
Fix sphere gizmo handle position
2025-07-14 10:19:01 -07:00
collision_shape_3d_gizmo_plugin.h
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joint_3d_gizmo_plugin.cpp
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joint_3d_gizmo_plugin.h
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physics_bone_3d_gizmo_plugin.cpp
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physics_bone_3d_gizmo_plugin.h
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ray_cast_3d_gizmo_plugin.cpp
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ray_cast_3d_gizmo_plugin.h
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SCsub
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shape_cast_3d_gizmo_plugin.cpp
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shape_cast_3d_gizmo_plugin.h
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soft_body_3d_gizmo_plugin.cpp
Create an undo/redo action when pinning a SoftBody3D point in the editor
2025-08-25 17:07:23 +02:00
soft_body_3d_gizmo_plugin.h
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spring_arm_3d_gizmo_plugin.cpp
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spring_arm_3d_gizmo_plugin.h
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vehicle_body_3d_gizmo_plugin.cpp
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vehicle_body_3d_gizmo_plugin.h
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