Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
45c24fd039f237fa9eed03d06ccf8b3738b223e3
godot/modules/fbx/data
History
Aaron Franke 45c24fd039 Fix sub-optimal uses of is_equal_approx
2021-06-20 03:03:06 -04:00
..
fbx_anim_container.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
fbx_bone.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_material.cpp
Fix sub-optimal uses of is_equal_approx
2021-06-20 03:03:06 -04:00
fbx_material.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_mesh_data.cpp
Style: Cleanup uses of double spaces between words
2021-06-07 11:03:08 +02:00
fbx_mesh_data.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_node.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
fbx_skeleton.cpp
FBX: Fix first bone getting unnecessary '_1' suffix
2021-03-29 17:25:12 +02:00
fbx_skeleton.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
import_state.h
Preliminary Blender FBX support [4.0]
2021-01-05 21:58:58 +00:00
model_abstraction.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pivot_transform.cpp
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
pivot_transform.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Powered by Gitea Version: 1.24.5 Page: 1039ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API