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46bbbd9770a4df4a972f92ee8e8c828794ed87cd
godot
/
scene
T
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Rémi Verschelde
01efb93842
Merge pull request
#62195
from hakuhan/fix-animate-physical-bone-not-working-bug
...
Fix physical bone is not animated in running project.
2022-06-19 09:25:46 +02:00
..
2d
Fix
CPUParticles2D.emission_shape
enum hint
2022-06-18 16:06:39 +02:00
3d
Fix physical bone is not animated in running project.
2022-06-19 09:46:34 +08:00
animation
Remove argument option for the
remove_animation
that no longer exists
2022-06-19 11:08:19 +08:00
audio
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
debugger
Add a new HashSet template
2022-05-20 22:40:38 +02:00
gui
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
main
Fix previous min size affects _get_contents_minimum_size in AcceptDialog
2022-06-17 16:21:23 +08:00
multiplayer
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
resources
[Net] Fix SceneReplicationConfig setter.
2022-06-17 13:49:36 +02:00
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
…