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47612473f94de914c68d6f3c69dc67e39a04edf4
godot
/
core
/
input
T
History
Thaddeus Crews
bb1e018314
Merge pull request
#115119
from Nintorch/joypad-unfocused
...
Add project setting to ignore joypad events if the app is unfocused
2026-03-04 11:20:39 -06:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
input_builders.py
Sync controller mappings DB with SDL community repo
2026-02-16 18:07:03 +01:00
input_enums.h
Input: Add missing MISC2-MISC6 gamepad button constants
2026-02-17 21:12:23 +00:00
input_event_codec.cpp
Move ProcessID typedef out of OS
2026-03-04 15:00:45 +01:00
input_event_codec.h
…
input_event.cpp
Style: Add
class_db.h
includes explicitly
2026-02-26 15:50:28 -06:00
input_event.h
Add device IDs to keyboard and mouse events
2026-02-14 11:28:44 +05:00
input_map.compat.inc
Style: Add
class_db.h
includes explicitly
2026-02-26 15:50:28 -06:00
input_map.cpp
Style: Add
class_db.h
includes explicitly
2026-02-26 15:50:28 -06:00
input_map.h
…
input.compat.inc
Style: Add
class_db.h
includes explicitly
2026-02-26 15:50:28 -06:00
input.cpp
Merge pull request
#115119
from Nintorch/joypad-unfocused
2026-03-04 11:20:39 -06:00
input.h
Merge pull request
#115119
from Nintorch/joypad-unfocused
2026-03-04 11:20:39 -06:00
SCsub
…
shortcut.cpp
Style: Add
class_db.h
includes explicitly
2026-02-26 15:50:28 -06:00
shortcut.h
…