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480bfbd42ea53d3b0e66bb6cd54b30eff1bf9634
godot/scene
History
Rémi Verschelde 480bfbd42e Merge pull request #36039 from YeldhamDev/tree_text_clip_fix
Fix text clipping in Tree items not working with negative values
2020-02-09 12:51:26 +01:00
..
2d
Merge pull request #32496 from bitstopper/master
2020-02-07 21:12:19 +01:00
3d
Added feature to move physical bones with skeleton when not simulating physics
2020-02-08 09:52:58 +01:00
animation
Merge pull request #35906 from muiroc/anim_node_value_bug
2020-02-06 11:38:31 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
gui
Merge pull request #36039 from YeldhamDev/tree_text_clip_fix
2020-02-09 12:51:26 +01:00
main
Add do..while(0) wrappers to macros without one.
2020-02-05 11:19:12 +01:00
resources
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
2020-02-07 20:45:40 +01:00
register_scene_types.cpp
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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