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49a4d2bc490606baa22363c510b3bcd341f9fd1b
godot/scene
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Mark Riedesel 49a4d2bc49 add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00
..
2d
Allow AudioStreamPlayer(2D) to provide pitch_scale on playback
2021-10-10 18:52:29 -03:00
3d
add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00
animation
GDScript completion: Handle quote style ad-hoc to remove editor dependency
2021-10-04 16:16:05 +02:00
audio
Allow AudioStreamPlayer(2D) to provide pitch_scale on playback
2021-10-10 18:52:29 -03:00
debugger
Use range iterators for Map
2021-09-30 15:09:12 -06:00
gui
Fix inline IME input not working in the empty LineEdit with the placeholder.
2021-10-11 08:21:34 +03:00
main
Merge pull request #53630 from timothyqiu/viewport-recursion
2021-10-11 10:02:22 +02:00
resources
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
register_scene_types.cpp
Merge pull request #53354 from reduz/remove-clipped-camera
2021-10-04 17:19:15 +02:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
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