This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
4a7c19e71902bfa9effbd4e22484c4af0963b1bc
godot
/
scene
T
History
Rémi Verschelde
35414f1dec
Merge pull request
#39053
from timoschwarzer/static-assert-variant-arg-max
...
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
..
2d
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 09:56:08 +01:00
3d
Merge pull request
#38932
from Calinou/increase-light3d-shadow-bias
2020-06-19 20:02:26 +02:00
animation
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
audio
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
debugger
Fix resource preview in remote inspector
2020-05-23 11:52:02 +02:00
gui
Remove ToolButton in favor of Button
2020-06-19 20:49:49 +02:00
main
Merge pull request
#39053
from timoschwarzer/static-assert-variant-arg-max
2020-06-19 23:51:22 +02:00
resources
Remove ToolButton in favor of Button
2020-06-19 20:49:49 +02:00
register_scene_types.cpp
Remove ToolButton in favor of Button
2020-06-19 20:49:49 +02:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
scene_string_names.h
Custom Skeleton3DEditorPlugin
2020-05-22 09:54:34 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00