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4abf189e367b5b5f9846fd9dd3a3cade69e28505
godot
/
core
/
input
T
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Aaron Franke
4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
...
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
..
default_controller_mappings.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt
Apply upstream gamecontrollerdb patch 391.
2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Add raw strength value for internal use
2020-11-11 05:58:21 -05:00
input_event.h
Add raw strength value for internal use
2020-11-11 05:58:21 -05:00
input_map.cpp
Allow getting Input axis/vector values by specifying multiple actions
2020-11-11 06:02:44 -05:00
input_map.h
Allow getting Input axis/vector values by specifying multiple actions
2020-11-11 06:02:44 -05:00
input.cpp
Allow getting Input axis/vector values by specifying multiple actions
2020-11-11 06:02:44 -05:00
input.h
Allow getting Input axis/vector values by specifying multiple actions
2020-11-11 06:02:44 -05:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00