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4b448fdd19c8722e17154c3e5d16e70798b68d40
godot/drivers/d3d12
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Rémi Verschelde 4b448fdd19 Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample
Fix bad D3D12 SRV breaking MSAA with OpenXR
2025-12-05 09:38:38 +01:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample
2025-12-05 09:38:38 +01:00
rendering_device_driver_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.cpp
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
SCsub
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
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