Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
4b671eec0ec1fcf503b3fd3b8924d0eceae32c1f
godot/servers/rendering/renderer_rd/forward_clustered
T
History
Rémi Verschelde 815b24d280 Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
..
render_forward_clustered.cpp
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
2023-10-26 12:09:21 +02:00
render_forward_clustered.h
Pass viewport size to shadow pass instead of using vector2i(1,1)
2023-10-26 15:25:22 +08:00
scene_shader_forward_clustered.cpp
Avoid default fallback material when using world_vertex_coords
2023-10-05 19:11:48 -06:00
scene_shader_forward_clustered.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
Powered by Gitea Version: 1.26.1 Page: 838ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API