Files
godot/servers
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
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2020-10-15 01:57:17 +02:00
2020-04-02 13:38:00 +02:00
2020-04-09 15:33:01 +10:00
2020-04-09 15:33:01 +10:00