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4cb030d6bf1e080bba2081235d046e1abd008f9d
godot/servers/rendering/renderer_rd/shaders/environment
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clayjohn d2dce41681 Fix float/int comparison in acos_approx in sky template shader
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
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gi.glsl
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SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
Support custom sky rotation in SDFGI
2024-12-20 11:26:28 +11:00
sdfgi_preprocess.glsl
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sky.glsl
Fix float/int comparison in acos_approx in sky template shader
2025-04-27 17:06:34 -07:00
volumetric_fog_process.glsl
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
volumetric_fog.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
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voxel_gi.glsl
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