Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
4da0cfe45948de767d3cbbd6986b45e32ba73405
godot/scene
History
fabriceci 4da0cfe459 Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-26 23:02:30 +02:00
..
2d
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-26 23:02:30 +02:00
3d
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-26 23:02:30 +02:00
animation
Fix AnimationBlendTree reset on resource loading
2021-08-26 09:07:13 -07:00
audio
Implement NativeExtension pointer arguments
2021-08-23 19:58:40 -03:00
debugger
Fix camera override not working
2021-08-21 21:24:09 +03:00
gui
Fix misspelled "overriden"
2021-08-26 01:44:01 +08:00
main
Merge pull request #52132 from nekomatata/fix-physics-process-delta
2021-08-26 11:27:38 -07:00
resources
Fix misspelled "overriden"
2021-08-26 01:44:01 +08:00
register_scene_types.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
register_scene_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
scene_string_names.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
scene_string_names.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Powered by Gitea Version: 1.24.5 Page: 854ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API