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4da4514b719cb3f5599774dbbfdde50d3ec89bfe
godot/editor/debugger
T
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reduz 37776b2867 Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
..
editor_debugger_inspector.cpp
…
editor_debugger_inspector.h
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editor_debugger_node.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
editor_debugger_node.h
…
editor_debugger_server.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
editor_debugger_server.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
editor_debugger_tree.cpp
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editor_debugger_tree.h
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editor_network_profiler.cpp
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
editor_network_profiler.h
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editor_performance_profiler.cpp
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editor_performance_profiler.h
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editor_profiler.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
editor_profiler.h
Clean up profiler
2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
editor_visual_profiler.h
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script_editor_debugger.cpp
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
script_editor_debugger.h
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-19 18:28:59 +02:00
SCsub
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