Files
godot/servers/rendering/renderer_rd/shaders
clayjohn 4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
..
2024-02-17 22:39:34 -03:00