Files
godot/servers/rendering
Antonio Caggiano ba71e30579 Tie scratch buffers to acceleration structures
The scratch buffer is never exposed to the user, it is only used
internally and it is managed by the acceleration structure itself.
2026-02-16 11:00:28 +01:00
..
2026-01-29 01:16:06 -08:00
2026-01-29 01:16:06 -08:00