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4faaf6089a3880d673c5fc51a260128bfe59b351
godot/drivers/gles3
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Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
..
shaders
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
rasterizer_canvas_gles3.cpp
Add multimesh format max for proper error checking
2020-01-16 13:31:17 -08:00
rasterizer_canvas_gles3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rasterizer_gles3.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
rasterizer_gles3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
rasterizer_scene_gles3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
2020-01-19 18:55:51 +01:00
rasterizer_storage_gles3.h
Add VisualServer methods to get the video adapter name and vendor
2020-01-06 00:37:56 +01:00
SCsub
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shader_compiler_gles3.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
shader_compiler_gles3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
shader_gles3.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
shader_gles3.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
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