4fe40ac07e
When a CollisionPolygon3D is drawn with a concave area, it fails to render the surface of the top and bottom. Steps to reproduce the bug in the editor: 1. Create a new scene 2. Create CollisionPolygon3D 3. Make sure debug fill is checked in the CollisionPolygon3D inspector. 4. Add these vertices to the the polygon (0,0), (1,-1), (1,1), (-1, 1), (-1, 0.3). You should see that only one triangle from the top and bottom of the polygon is drawn and the reset are missing.