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4fffa192172a44dbb87747bbbe7c3db2047f30a6
godot
/
drivers
/
d3d12
T
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Thaddeus Crews
0289309270
Merge pull request
#112191
from blueskythlikesclouds/point-size-emulation-forward-shader
...
Implement point size emulation in the forward shader for D3D12.
2025-12-02 11:52:08 -06:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Merge pull request
#112191
from blueskythlikesclouds/point-size-emulation-forward-shader
2025-12-02 11:52:08 -06:00
rendering_device_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_shader_container_d3d12.cpp
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_shader_container_d3d12.h
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
SCsub
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00