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50f742e1caa4d0241b04891a468b2fde2def7bfa
godot/servers/rendering/dummy/storage
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Yuri Rubinsky 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
2022-10-28 23:17:23 +03:00
..
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
mesh_storage.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
mesh_storage.h
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot
2022-09-07 21:31:16 +08:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.h
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
utilities.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
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