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514fb5fa8a3f0e81a760a46741c123789696c28b
godot/scene
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Rémi Verschelde a800048071 Merge pull request #38109 from nekomatata/mesh-instance-active-material
Fix get_active_material when a material is directly set on the mesh
2020-04-23 12:42:11 +02:00
..
2d
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
3d
Merge pull request #38109 from nekomatata/mesh-instance-active-material
2020-04-23 12:42:11 +02:00
animation
Emit signal when animation ends by seek
2020-04-22 00:45:44 +09:00
audio
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
debugger
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
gui
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
2020-04-16 12:36:42 +02:00
main
Add ability to bind typed arrays to script API
2020-04-21 10:15:40 +02:00
resources
Exposed RenderingDevice to script API
2020-04-20 21:21:58 -03:00
register_scene_types.cpp
DocData: Skip unexposed classes
2020-04-20 12:51:10 +02:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
scene_string_names.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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