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53231879b378d8a4e690da8b94de0b2e115048da
godot
/
drivers
/
vulkan
T
History
Thaddeus Crews
aa294bb3c8
Merge pull request
#110360
from zorbathut/pr/memorybarrierrename
...
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
rendering_device_driver_vulkan.h
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
rendering_shader_container_vulkan.cpp
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
rendering_shader_container_vulkan.h
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
SCsub
SCons: Ensure
CPPDEFINES
is properly utilized
2025-07-14 13:07:53 -05:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00