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53231879b378d8a4e690da8b94de0b2e115048da
godot/servers/rendering/renderer_rd/shaders/forward_clustered
History
Alex Threlfo 60a7bed19c Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
scene_forward_clustered.glsl
Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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