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54b2e5dc781fcf4ec0ccf7a93eaf7fa179526796
godot
/
scene
T
History
Rémi Verschelde
5708a3a02e
Merge pull request
#92000
from clayjohn/vram-debugger
...
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
..
2d
Merge pull request
#91936
from jsjtxietian/body-connect
2024-05-15 12:09:50 +02:00
3d
Merge pull request
#91601
from lander-vr/lightmap_seams_fix
2024-05-15 13:51:35 +02:00
animation
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
audio
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
debugger
Reduce and prevent unnecessary random-access to
List
2024-05-04 16:08:55 +02:00
gui
[GraphEdit] Fix GraphNode's ports interactable through other GraphNodes
2024-05-15 19:55:43 +02:00
main
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
resources
Merge pull request
#92000
from clayjohn/vram-debugger
2024-05-16 09:32:11 +02:00
theme
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
property_list_helper.cpp
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
2024-05-10 10:46:04 +02:00
property_list_helper.h
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
2024-05-10 10:46:04 +02:00
property_utils.cpp
Fix inherited scenes produce errors in editor when "editable_children" is true
2024-03-10 07:37:47 +08:00
property_utils.h
…
register_scene_types.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
register_scene_types.h
…
scene_string_names.cpp
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
scene_string_names.h
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
SCsub
…