Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
57cd00aee9d9b64050be98e585358241ecaab099
godot/platform/linuxbsd/x11
History
A Thousand Ships 308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
dynwrappers
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
display_server_x11.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
display_server_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
gl_manager_x11_egl.cpp
…
gl_manager_x11_egl.h
…
gl_manager_x11.cpp
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
gl_manager_x11.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
key_mapping_x11.cpp
…
key_mapping_x11.h
…
rendering_context_driver_vulkan_x11.cpp
…
rendering_context_driver_vulkan_x11.h
…
SCsub
…
Powered by Gitea Version: 1.24.5 Page: 3145ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API