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58505b0bce4cd9296eceed868cd71b95fa1fb554
godot/servers/rendering/renderer_rd/shaders/environment
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clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer
And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
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gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
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sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
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sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Add fixed fog to the sky in the Compatibility renderer
2024-08-17 23:33:26 -07:00
volumetric_fog_process.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
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voxel_gi_sdf.glsl
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voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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