This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
59cd4b823bd59cb53aad324da548d58e6cf906ba
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
History
Capry
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
..
render_forward_clustered.cpp
Merge pull request
#103934
from LiveTrower/dfg-lut
2025-05-09 11:29:16 -05:00
render_forward_clustered.h
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_shader_forward_clustered.cpp
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
scene_shader_forward_clustered.h
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00