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5a502a6001663c1ba2a7d236e77a4d8dd8755fc6
godot/servers/rendering/storage
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jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
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camera_attributes_storage.cpp
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camera_attributes_storage.h
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compositor_storage.cpp
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compositor_storage.h
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environment_storage.cpp
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environment_storage.h
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light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
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mesh_storage.h
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particles_storage.h
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render_data.cpp
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render_data.h
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render_scene_buffers.cpp
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render_scene_buffers.h
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render_scene_data.cpp
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render_scene_data.h
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SCsub
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texture_storage.h
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utilities.cpp
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utilities.h
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variant_converters.h
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