Files
godot/servers/rendering/renderer_rd/effects/tone_mapper.cpp
T
Hugo Locurcio 5df0c8b271 Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.

The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).

Co-authored-by: Daniel Savage <dansvg@gmail.com>
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com>
2026-03-25 00:05:54 +01:00

403 lines
24 KiB
C++

/**************************************************************************/
/* tone_mapper.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tone_mapper.h"
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
using namespace RendererRD;
ToneMapper::ToneMapper(bool p_use_mobile_version) {
using_mobile_version = p_use_mobile_version;
if (using_mobile_version) {
// Initialize tonemapper
Vector<String> tonemap_modes;
tonemap_modes.push_back("\n");
tonemap_modes.push_back("\n#define USE_1D_LUT\n");
tonemap_modes.push_back("\n#define SUBPASS\n");
tonemap_modes.push_back("\n#define SUBPASS\n#define USE_1D_LUT\n");
// multiview versions of our shaders
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n");
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n#define USE_1D_LUT\n");
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n#define SUBPASS\n");
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n#define SUBPASS\n#define USE_1D_LUT\n");
tonemap_mobile.shader.initialize(tonemap_modes);
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
tonemap_mobile.shader.set_variant_enabled(TONEMAP_MOBILE_MODE_NORMAL_MULTIVIEW, false);
tonemap_mobile.shader.set_variant_enabled(TONEMAP_MOBILE_MODE_1D_LUT_MULTIVIEW, false);
tonemap_mobile.shader.set_variant_enabled(TONEMAP_MOBILE_MODE_SUBPASS_MULTIVIEW, false);
tonemap_mobile.shader.set_variant_enabled(TONEMAP_MOBILE_MODE_SUBPASS_1D_LUT_MULTIVIEW, false);
}
tonemap_mobile.shader_version = tonemap_mobile.shader.version_create();
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
if (tonemap_mobile.shader.is_variant_enabled(i)) {
tonemap_mobile.pipelines[i].setup(tonemap_mobile.shader.version_get_shader(tonemap_mobile.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
} else {
tonemap_mobile.pipelines[i].clear();
}
}
} else {
// Initialize tonemapper
Vector<String> tonemap_modes;
tonemap_modes.push_back("\n");
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
tonemap_modes.push_back("\n#define USE_1D_LUT\n");
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
// multiview versions of our shaders
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n");
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n");
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n#define USE_1D_LUT\n");
tonemap_modes.push_back("\n#define USE_MULTIVIEW\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
tonemap.shader.initialize(tonemap_modes);
if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
tonemap.shader.set_variant_enabled(TONEMAP_MODE_NORMAL_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_1D_LUT_MULTIVIEW, false);
tonemap.shader.set_variant_enabled(TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT_MULTIVIEW, false);
}
tonemap.shader_version = tonemap.shader.version_create();
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
if (tonemap.shader.is_variant_enabled(i)) {
tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
} else {
tonemap.pipelines[i].clear();
}
}
}
}
ToneMapper::~ToneMapper() {
if (using_mobile_version) {
tonemap_mobile.shader.version_free(tonemap_mobile.shader_version);
} else {
tonemap.shader.version_free(tonemap.shader_version);
}
}
void ToneMapper::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
ERR_FAIL_COND_MSG(using_mobile_version, "Can't use the non mobile version of the tonemapper with the Mobile renderer.");
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);
memset(&tonemap.push_constant, 0, sizeof(TonemapPushConstant));
tonemap.push_constant.flags |= p_settings.use_bcs ? TONEMAP_FLAG_USE_BCS : 0;
tonemap.push_constant.bcs[0] = p_settings.brightness;
tonemap.push_constant.bcs[1] = p_settings.contrast;
tonemap.push_constant.bcs[2] = p_settings.saturation;
tonemap.push_constant.flags |= p_settings.use_glow ? TONEMAP_FLAG_USE_GLOW : 0;
tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
tonemap.push_constant.glow_map_strength = p_settings.glow_map_strength;
tonemap.push_constant.glow_levels[0] = p_settings.glow_levels[0]; // clean this up to just pass by pointer or something
tonemap.push_constant.glow_levels[1] = p_settings.glow_levels[1];
tonemap.push_constant.glow_levels[2] = p_settings.glow_levels[2];
tonemap.push_constant.glow_levels[3] = p_settings.glow_levels[3];
tonemap.push_constant.glow_levels[4] = p_settings.glow_levels[4];
tonemap.push_constant.glow_levels[5] = p_settings.glow_levels[5];
tonemap.push_constant.glow_levels[6] = p_settings.glow_levels[6];
tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
tonemap.push_constant.glow_mode = p_settings.glow_mode;
int mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
if (p_settings.use_1d_color_correction) {
mode += 2;
}
tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
tonemap.push_constant.tonemapper_params[0] = p_settings.tonemapper_params[0];
tonemap.push_constant.tonemapper_params[1] = p_settings.tonemapper_params[1];
tonemap.push_constant.tonemapper_params[2] = p_settings.tonemapper_params[2];
tonemap.push_constant.tonemapper_params[3] = p_settings.tonemapper_params[3];
tonemap.push_constant.flags |= p_settings.use_auto_exposure ? TONEMAP_FLAG_USE_AUTO_EXPOSURE : 0;
tonemap.push_constant.exposure = p_settings.exposure;
tonemap.push_constant.white = p_settings.white;
tonemap.push_constant.auto_exposure_scale = p_settings.auto_exposure_scale;
tonemap.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
tonemap.push_constant.output_max_value = MAX(p_settings.max_value, 1.0f);
tonemap.push_constant.flags |= p_settings.use_color_correction ? TONEMAP_FLAG_USE_COLOR_CORRECTION : 0;
tonemap.push_constant.flags |= p_settings.use_fxaa ? TONEMAP_FLAG_USE_FXAA : 0;
if (p_settings.debanding_mode == TonemapSettings::DEBANDING_MODE_8_BIT) {
tonemap.push_constant.flags |= TONEMAP_FLAG_USE_8_BIT_DEBANDING;
}
tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
tonemap.push_constant.flags |= p_settings.convert_to_srgb ? TONEMAP_FLAG_CONVERT_TO_SRGB : 0;
if (p_settings.view_count > 1) {
// Use USE_MULTIVIEW versions
mode += 4;
}
RID default_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID nearest_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::Uniform u_source_color(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ p_settings.bilinear_filtering ? default_sampler : nearest_sampler, p_source_color }));
RD::Uniform u_exposure_texture;
u_exposure_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_exposure_texture.binding = 0;
u_exposure_texture.append_id(default_sampler);
u_exposure_texture.append_id(p_settings.exposure_texture);
RD::Uniform u_glow_texture;
u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_glow_texture.binding = 0;
u_glow_texture.append_id(default_mipmap_sampler);
u_glow_texture.append_id(p_settings.glow_texture);
RD::Uniform u_glow_map;
u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_glow_map.binding = 1;
u_glow_map.append_id(default_mipmap_sampler);
u_glow_map.append_id(p_settings.glow_map);
RD::Uniform u_color_correction_texture;
u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_color_correction_texture.binding = 0;
u_color_correction_texture.append_id(default_sampler);
u_color_correction_texture.append_id(p_settings.color_correction_texture);
RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass()));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_exposure_texture), 1);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 2, u_glow_texture, u_glow_map), 2);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 3, u_color_correction_texture), 3);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
RD::get_singleton()->draw_list_end();
}
void ToneMapper::tonemapper_mobile(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
ERR_FAIL_COND_MSG(!using_mobile_version, "Can't use the mobile version of the tonemapper with the clustered renderer.");
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);
memset(&tonemap_mobile.push_constant, 0, sizeof(TonemapPushConstantMobile));
tonemap_mobile.push_constant.bcs[0] = p_settings.brightness;
tonemap_mobile.push_constant.bcs[1] = p_settings.contrast;
tonemap_mobile.push_constant.bcs[2] = p_settings.saturation;
tonemap_mobile.push_constant.src_pixel_size[0] = 1.0 / p_settings.texture_size.x;
tonemap_mobile.push_constant.src_pixel_size[1] = 1.0 / p_settings.texture_size.y;
tonemap_mobile.push_constant.dest_pixel_size[0] = 1.0 / p_settings.dest_texture_size.x;
tonemap_mobile.push_constant.dest_pixel_size[1] = 1.0 / p_settings.dest_texture_size.y;
tonemap_mobile.push_constant.glow_intensity = p_settings.glow_intensity;
tonemap_mobile.push_constant.glow_map_strength = p_settings.glow_map_strength;
tonemap_mobile.push_constant.exposure = p_settings.exposure;
tonemap_mobile.push_constant.white = p_settings.white;
tonemap_mobile.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
tonemap_mobile.push_constant.output_max_value = MAX(p_settings.max_value, 1.0f);
tonemap_mobile.push_constant.tonemapper_params[0] = p_settings.tonemapper_params[0];
tonemap_mobile.push_constant.tonemapper_params[1] = p_settings.tonemapper_params[1];
tonemap_mobile.push_constant.tonemapper_params[2] = p_settings.tonemapper_params[2];
tonemap_mobile.push_constant.tonemapper_params[3] = p_settings.tonemapper_params[3];
uint32_t spec_constant = 0;
spec_constant |= p_settings.use_bcs ? TONEMAP_MOBILE_FLAG_USE_BCS : 0;
spec_constant |= p_settings.use_glow ? TONEMAP_MOBILE_FLAG_USE_GLOW : 0;
spec_constant |= p_settings.glow_map_strength > 0.01 ? TONEMAP_MOBILE_FLAG_USE_GLOW_MAP : 0;
spec_constant |= p_settings.use_color_correction ? TONEMAP_MOBILE_FLAG_USE_COLOR_CORRECTION : 0;
spec_constant |= p_settings.use_fxaa ? TONEMAP_MOBILE_FLAG_USE_FXAA : 0;
spec_constant |= p_settings.debanding_mode == TonemapSettings::DEBANDING_MODE_8_BIT ? TONEMAP_MOBILE_FLAG_USE_8_BIT_DEBANDING : 0;
spec_constant |= p_settings.debanding_mode == TonemapSettings::DEBANDING_MODE_10_BIT ? TONEMAP_MOBILE_FLAG_USE_10_BIT_DEBANDING : 0;
spec_constant |= p_settings.convert_to_srgb ? TONEMAP_MOBILE_FLAG_CONVERT_TO_SRGB : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_LINEAR ? TONEMAP_MOBILE_FLAG_TONEMAPPER_LINEAR : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_REINHARD ? TONEMAP_MOBILE_FLAG_TONEMAPPER_REINHARD : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_FILMIC ? TONEMAP_MOBILE_FLAG_TONEMAPPER_FILMIC : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_ACES ? TONEMAP_MOBILE_FLAG_TONEMAPPER_ACES : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_AGX ? TONEMAP_MOBILE_FLAG_TONEMAPPER_AGX : 0;
spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_ADDITIVE ? TONEMAP_MOBILE_FLAG_GLOW_MODE_ADD : 0;
spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_SCREEN ? TONEMAP_MOBILE_FLAG_GLOW_MODE_SCREEN : 0;
spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_SOFTLIGHT ? TONEMAP_MOBILE_FLAG_GLOW_MODE_SOFTLIGHT : 0;
spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_REPLACE ? TONEMAP_MOBILE_FLAG_GLOW_MODE_REPLACE : 0;
spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_MIX ? TONEMAP_MOBILE_FLAG_GLOW_MODE_MIX : 0;
int mode = p_settings.use_1d_color_correction ? TONEMAP_MOBILE_MODE_1D_LUT : TONEMAP_MOBILE_MODE_NORMAL;
if (p_settings.view_count > 1) {
// Use USE_MULTIVIEW versions
mode += 4;
}
RID default_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID nearest_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::Uniform u_source_color(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ p_settings.bilinear_filtering ? default_sampler : nearest_sampler, p_source_color }));
RD::Uniform u_glow_texture;
u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_glow_texture.binding = 1;
u_glow_texture.append_id(default_mipmap_sampler);
u_glow_texture.append_id(p_settings.glow_texture);
RD::Uniform u_glow_map;
u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_glow_map.binding = 2;
u_glow_map.append_id(default_mipmap_sampler);
u_glow_map.append_id(p_settings.glow_map);
RD::Uniform u_color_correction_texture;
u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_color_correction_texture.binding = 3;
u_color_correction_texture.append_id(default_sampler);
u_color_correction_texture.append_id(p_settings.color_correction_texture);
RID shader = tonemap_mobile.shader.version_get_shader(tonemap_mobile.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap_mobile.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass(), spec_constant));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color, u_glow_texture, u_glow_map, u_color_correction_texture), 0);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap_mobile.push_constant, sizeof(TonemapPushConstantMobile));
RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
RD::get_singleton()->draw_list_end();
}
void ToneMapper::tonemapper_subpass(RD::DrawListID p_subpass_draw_list, RID p_source_color, RD::FramebufferFormatID p_dst_format_id, const TonemapSettings &p_settings) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);
ERR_FAIL_COND_MSG(p_settings.use_glow, "Glow is not supported when using subpasses.");
memset(&tonemap_mobile.push_constant, 0, sizeof(TonemapPushConstantMobile));
tonemap_mobile.push_constant.bcs[0] = p_settings.brightness;
tonemap_mobile.push_constant.bcs[1] = p_settings.contrast;
tonemap_mobile.push_constant.bcs[2] = p_settings.saturation;
tonemap_mobile.push_constant.src_pixel_size[0] = 1.0 / p_settings.texture_size.x;
tonemap_mobile.push_constant.src_pixel_size[1] = 1.0 / p_settings.texture_size.y;
tonemap_mobile.push_constant.glow_intensity = p_settings.glow_intensity;
tonemap_mobile.push_constant.glow_map_strength = p_settings.glow_map_strength;
tonemap_mobile.push_constant.exposure = p_settings.exposure;
tonemap_mobile.push_constant.white = p_settings.white;
tonemap_mobile.push_constant.luminance_multiplier = p_settings.luminance_multiplier;
tonemap_mobile.push_constant.output_max_value = MAX(p_settings.max_value, 1.0f);
tonemap_mobile.push_constant.tonemapper_params[0] = p_settings.tonemapper_params[0];
tonemap_mobile.push_constant.tonemapper_params[1] = p_settings.tonemapper_params[1];
tonemap_mobile.push_constant.tonemapper_params[2] = p_settings.tonemapper_params[2];
tonemap_mobile.push_constant.tonemapper_params[3] = p_settings.tonemapper_params[3];
uint32_t spec_constant = TONEMAP_MOBILE_ADRENO_BUG;
spec_constant |= p_settings.use_bcs ? TONEMAP_MOBILE_FLAG_USE_BCS : 0;
//spec_constant |= p_settings.use_glow ? TONEMAP_MOBILE_FLAG_USE_GLOW : 0;
//spec_constant |= p_settings.glow_map_strength > 0.01 ? TONEMAP_MOBILE_FLAG_USE_GLOW_MAP : 0;
//spec_constant |= p_settings.use_color_correction ? TONEMAP_MOBILE_FLAG_USE_COLOR_CORRECTION : 0;
//spec_constant |= p_settings.use_fxaa ? TONEMAP_MOBILE_FLAG_USE_FXAA : 0;
spec_constant |= p_settings.debanding_mode == TonemapSettings::DEBANDING_MODE_8_BIT ? TONEMAP_MOBILE_FLAG_USE_8_BIT_DEBANDING : 0;
spec_constant |= p_settings.convert_to_srgb ? TONEMAP_MOBILE_FLAG_CONVERT_TO_SRGB : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_LINEAR ? TONEMAP_MOBILE_FLAG_TONEMAPPER_LINEAR : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_REINHARD ? TONEMAP_MOBILE_FLAG_TONEMAPPER_REINHARD : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_FILMIC ? TONEMAP_MOBILE_FLAG_TONEMAPPER_FILMIC : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_ACES ? TONEMAP_MOBILE_FLAG_TONEMAPPER_ACES : 0;
spec_constant |= p_settings.tonemap_mode == RSE::ENV_TONE_MAPPER_AGX ? TONEMAP_MOBILE_FLAG_TONEMAPPER_AGX : 0;
//spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_ADDITIVE ? TONEMAP_MOBILE_FLAG_GLOW_MODE_ADD : 0;
//spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_SCREEN ? TONEMAP_MOBILE_FLAG_GLOW_MODE_SCREEN : 0;
//spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_SOFTLIGHT ? TONEMAP_MOBILE_FLAG_GLOW_MODE_SOFTLIGHT : 0;
//spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_REPLACE ? TONEMAP_MOBILE_FLAG_GLOW_MODE_REPLACE : 0;
//spec_constant |= p_settings.glow_mode == RSE::ENV_GLOW_BLEND_MODE_MIX ? TONEMAP_MOBILE_FLAG_GLOW_MODE_MIX : 0;
int mode = p_settings.use_1d_color_correction ? TONEMAP_MOBILE_MODE_SUBPASS_1D_LUT : TONEMAP_MOBILE_MODE_SUBPASS;
if (p_settings.view_count > 1) {
// Use USE_MULTIVIEW versions
mode += 4;
}
RID default_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RSE::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RSE::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::Uniform u_source_color;
u_source_color.uniform_type = RD::UNIFORM_TYPE_INPUT_ATTACHMENT;
u_source_color.binding = 0;
u_source_color.append_id(p_source_color);
RD::Uniform u_glow_texture;
u_glow_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_glow_texture.binding = 1;
u_glow_texture.append_id(default_mipmap_sampler);
u_glow_texture.append_id(p_settings.glow_texture);
RD::Uniform u_glow_map;
u_glow_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_glow_map.binding = 2;
u_glow_map.append_id(default_mipmap_sampler);
u_glow_map.append_id(p_settings.glow_map);
RD::Uniform u_color_correction_texture;
u_color_correction_texture.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u_color_correction_texture.binding = 3;
u_color_correction_texture.append_id(default_sampler);
u_color_correction_texture.append_id(p_settings.color_correction_texture);
RID shader = tonemap_mobile.shader.version_get_shader(tonemap_mobile.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
RD::get_singleton()->draw_list_bind_render_pipeline(p_subpass_draw_list, tonemap_mobile.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_dst_format_id, false, RD::get_singleton()->draw_list_get_current_pass(), spec_constant));
RD::get_singleton()->draw_list_bind_uniform_set(p_subpass_draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color, u_glow_texture, u_glow_map, u_color_correction_texture), 0);
RD::get_singleton()->draw_list_set_push_constant(p_subpass_draw_list, &tonemap_mobile.push_constant, sizeof(TonemapPushConstantMobile));
RD::get_singleton()->draw_list_draw(p_subpass_draw_list, false, 1u, 3u);
}