Files
godot/scene/2d
smix8 33fe4a2d87 Combined TileMapLayer debug quadrant shapes to a surface
Create a combined mesh surface for all mesh faces and mesh lines in the TileMapLayer debug quadrant. Before it created a new mesh surface for each shape crashing into the mesh surface limit of 256 quickly.
2025-04-06 19:08:53 +02:00
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2025-03-15 19:20:48 +01:00
2025-03-15 19:20:48 +01:00
2024-12-23 16:35:02 -05:00