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5e3fc7d06956dcda8b50cd4f028c83cf967f7223
godot/servers
History
Juan Linietsky 903a3aa5f0 a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
..
audio
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
physics
Fixed property setter in G6DOF joint
2017-02-03 21:23:23 +00:00
physics_2d
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
visual
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
audio_server.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
audio_server.h
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
physics_2d_server.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
physics_2d_server.h
Type renames:
2017-01-11 00:52:51 -03:00
physics_server.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
physics_server.h
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
register_server_types.cpp
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
register_server_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
visual_server.cpp
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
visual_server.h
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
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