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5e616cedd4d79fa3980d673faa37504f323e979a
godot
/
servers
/
rendering
/
renderer_rd
T
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Rémi Verschelde
8b044da396
Merge pull request
#92474
from Rudolph-B/fix-collided-particles-jittering
...
Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
..
effects
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
environment
[Core] Add scalar versions of
Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
forward_clustered
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
forward_mobile
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
shaders
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
spirv-reflect
…
storage_rd
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-27 13:38:49 -07:00
cluster_builder_rd.cpp
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
Reduce and prevent unnecessary random-access to
List
2024-05-04 16:08:55 +02:00
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…