Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
5ee449efec44a1a1ecbcc7eebdb5d768e1decdcf
godot/core/config
History
Gilles Roudière 56fa8f1d58 Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
..
engine.cpp
Rename Engine.target_fps and associated project setting to max_fps
2022-10-03 23:54:36 +02:00
engine.h
Rename Engine.target_fps and associated project setting to max_fps
2022-10-03 23:54:36 +02:00
project_settings.cpp
Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
project_settings.h
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
SCsub
…
Powered by Gitea Version: 1.24.5 Page: 1204ms Template: 23ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API