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5f0d367fef25b30742ba71f12e339137e02c59ab
godot
/
scene
History
Juan Linietsky
98af411a37
Renamed playing property of audiostreams to play, to make it clearer.
Fixes
#10730
...
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
..
2d
Renamed playing property of audiostreams to play, to make it clearer.
Fixes
#10730
2017-09-06 22:03:04 -03:00
3d
Renamed playing property of audiostreams to play, to make it clearer.
Fixes
#10730
2017-09-06 22:03:04 -03:00
animation
Fix AnimationTreePlayer bogus argument name
2017-09-01 21:29:00 +02:00
audio
Renamed playing property of audiostreams to play, to make it clearer.
Fixes
#10730
2017-09-06 22:03:04 -03:00
gui
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
main
Fix use of unitialized variables
2017-09-02 01:59:26 +02:00
resources
hide next pass for material types that make it pointless,
closes
#10686
2017-09-05 20:40:50 -03:00
register_scene_types.cpp
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
register_scene_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
SCsub
Dead code tells no tales
2017-08-27 22:13:45 +02:00