This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
5fbf709ca22e0d8b7db885d96cd059e7c39528fa
godot
/
core
/
input
T
History
Rémi Verschelde
a61cae1469
Sync controller mappings DB with SDL2 community repo
...
Synced with
gabomdq/SDL_GameControllerDB@d148c6ce49
.
2020-09-01 10:23:16 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2020-09-01 10:23:16 +02:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Add override keywords.
2020-07-10 13:56:54 +01:00
input_map.cpp
Renamed InputMap.get_action_list to InputMap.get_action_events
2020-06-15 14:01:53 +02:00
input_map.h
Renamed InputMap.get_action_list to InputMap.get_action_events
2020-06-15 14:01:53 +02:00
input.cpp
Style: Remove unnecessary semicolons from
core
2020-05-19 15:57:56 +02:00
input.h
Add override keywords.
2020-07-10 13:56:54 +01:00
SCsub
SCons: Refactor running commands through builders
2020-07-28 00:09:21 +03:00