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5fe86f6dce2dae0a7303cb67fbf888dc0c8b7c33
godot
/
scene
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Clay John
040f49ed6e
Merge pull request
#67390
from groud/more_conservative_terrain_painting
...
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
..
2d
Merge pull request
#67390
from groud/more_conservative_terrain_painting
2022-10-23 17:11:06 -07:00
3d
Merge pull request
#66940
from aaronfranke/doc-get-tr-aabb
2022-10-19 22:40:02 +02:00
animation
Connect signal animation_removed to its proper method
2022-10-10 18:39:49 -05:00
audio
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
debugger
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
gui
Merge pull request
#67566
from Sauermann/fix-code-simplifications
2022-10-23 17:02:04 -07:00
main
Add methods to get target filter and repeat
2022-10-19 14:41:42 +02:00
resources
Merge pull request
#67390
from groud/more_conservative_terrain_painting
2022-10-23 17:11:06 -07:00
theme
Un-defer the initial theme changed notification
2022-09-02 23:44:23 +03:00
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 08:53:10 -07:00
register_scene_types.h
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00