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613a8bee415381a8564d34092b479e1f159e8e60
godot/scene
History
Max Hilbrunner 613a8bee41 Merge pull request #18370 from KidRigger/master
Adds support for CMD+Left and CMD+Right on MacOS
2018-04-30 19:02:20 +02:00
..
2d
Fix Node2D::global_position to have Vector2 type
2018-04-24 10:50:05 +07:00
3d
CSG Support for Godot!
2018-04-27 21:55:10 -03:00
animation
Avoid converting Quat to Euler angles when not necessary.
2018-04-14 15:53:25 -04:00
audio
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request #18370 from KidRigger/master
2018-04-30 19:02:20 +02:00
main
Implement Input.set_default_cursor_shape to change the default shape
2018-04-10 11:38:34 -03:00
resources
CSG Support for Godot!
2018-04-27 21:55:10 -03:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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