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61b970ea445ffac14efe11e52b45a466d570eee0
godot/drivers/gles3
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Bastiaan Olij 6efaaecde2 Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
..
effects
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
storage
OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear
2024-05-08 17:41:40 +02:00
rasterizer_canvas_gles3.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
rasterizer_gles3.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
rasterizer_scene_gles3.h
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
SCsub
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shader_gles3.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
shader_gles3.h
Add shader_cache_dir_valid check to _save_to_cache
2024-01-12 17:34:33 +08:00
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